Welcome to the level editor’s documentation. Here you can learn how to use the level editor.
The level editor is a fast to learn and easy to use tool for creating levels.
Level geometry is represented as shapes. Each shape is made out of faces. A face contains a polygon, and material properties: name, projection UV plane, and transformation.
Entities are used to describe things other than geometry, for example a light source or a moving shape. There are two types of entities:
- Point entities, which use a position.
- Shape entities, which use shapes.
The level editor uses two kind of views:
- 3D view
- Grid view
Levels are saved in human readable JSON file with
.lvl file extension.
The level editor also has a general level compiler.
Compiled levels use
.clvl file extension.